soo idk if this is an issue with linux, godot, or the game but the performance is absolutely horrendous tried both linux and windows version through wine.
there's mouse acceleration for some reason, no i dont have mouse acceleration on.
game freezes alot no matter the settings, even at low res everything on low
no it's not a hardware problem, i use a gtx1070ti which has never failed me in running any game before.
i make godot games as a hobby, sometimes even using rust and i haven't experienced this slow performance before, not even in unity which i have had horrible experiences with both the engine and the performance of games made in it.
so yeah not entirely sure why in the world its performing like this.
Kind of a strange thing then, people here either are either getting stuttery or just fine performance. It seemed to ran alright on my laptop with a 4050 mobile, which isn't much more powerful than a 1070 ti.
gpu: gtx1070ti 8gb vram cpu: i7-7820X ram: 64GB i'm too lazy to download the game again and get the exact fps but its something like 10fps, only instance where it works kinda well is when the graphics settings are at low and res at its lowest
Very nice work. Would it be possible to provide a aarch64 linux build? I would like to test the native performance on Asahi Linux - so far I have only been able to run it using FEXEmu which has very low performance.
It looks very nice and the sound effects make it even more immersive.
I played it with all settings on high and FSR without MSAx3 for 3D on a Geforce 4070 TI and it was breathtaking.
Looks amazing! The performance leaves a bit to be desired, but this shows that Godot is a tool, and proper art direction and quality assets (especially textures are important) really makes it look good. Hats off, your skill is clearly visible.
Some questions though; what do the gi options actually do? To me it seems like lightmaps are being used, at all settings, but do the higher settings mean? Ssao? Ssgi?
Also, how did you get the texture quality setting to work? Godot doesn't have texture streaming.
hello! - GI options switch the resolution and rendering quality of voxel GI. Lightmaps are not used. It's not very notable visually, but there is big difference in performance especially on older GPUs
- Texture quality settings simply cap maximum texture resolution. Let's say you have a 1024px texture - if you set textures to low resolution it is only sampled as 256x256.
It's incredible but what about the performance on my rx7600 only 32 frames with freezes. Although this game perfectly shows the capabilities of the godot engine. The author is probably a genius
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A MacOS build would be great.
I believe you need a Mac to compile to Mac, so I wouldn’t count on that
congrats on being featured on the Godot 4.4 release page. Instantly recognized your level.
soo idk if this is an issue with linux, godot, or the game but the performance is absolutely horrendous tried both linux and windows version through wine.
there's mouse acceleration for some reason, no i dont have mouse acceleration on.
game freezes alot no matter the settings, even at low res everything on low
no it's not a hardware problem, i use a gtx1070ti which has never failed me in running any game before.
i make godot games as a hobby, sometimes even using rust and i haven't experienced this slow performance before, not even in unity which i have had horrible experiences with both the engine and the performance of games made in it.
so yeah not entirely sure why in the world its performing like this.
Kind of a strange thing then, people here either are either getting stuttery or just fine performance. It seemed to ran alright on my laptop with a 4050 mobile, which isn't much more powerful than a 1070 ti.
What framerate are you getting for a given set of graphical settings? Also, what CPU and RAM (main RAM not VRAM) do you have paired with the 1070Ti?
gpu: gtx1070ti 8gb vram
cpu: i7-7820X
ram: 64GB
i'm too lazy to download the game again and get the exact fps but its something like 10fps, only instance where it works kinda well is when the graphics settings are at low and res at its lowest
Very nice work. Would it be possible to provide a aarch64 linux build? I would like to test the native performance on Asahi Linux - so far I have only been able to run it using FEXEmu which has very low performance.
It looks very nice and the sound effects make it even more immersive. I played it with all settings on high and FSR without MSAx3 for 3D on a Geforce 4070 TI and it was breathtaking.
Beautiful work!!
Looks amazing! The performance leaves a bit to be desired, but this shows that Godot is a tool, and proper art direction and quality assets (especially textures are important) really makes it look good. Hats off, your skill is clearly visible.
Some questions though; what do the gi options actually do? To me it seems like lightmaps are being used, at all settings, but do the higher settings mean? Ssao? Ssgi?
Also, how did you get the texture quality setting to work? Godot doesn't have texture streaming.
Anyways, thank you for creating this.
- WrobotGames
hello!
- GI options switch the resolution and rendering quality of voxel GI. Lightmaps are not used. It's not very notable visually, but there is big difference in performance especially on older GPUs
- Texture quality settings simply cap maximum texture resolution. Let's say you have a 1024px texture - if you set textures to low resolution it is only sampled as 256x256.
It's incredible but what about the performance on my rx7600 only 32 frames with freezes. Although this game perfectly shows the capabilities of the godot engine. The author is probably a genius