Are you sure? I tried some things and also some 3d demos of Godot projects and they all ran pretty bad. I tested some tiny projects in Godot and Unity (same models and gameplay) and in Unity it looked better and the performance was at least 2-3x better.
Hi Just passing by... I'm using a macbook pro 16 with m1 max. It actually runs pretty good with everything I made and others made with Godot. ( and some passed via Wine ) Remember that even Unity has its limits.. we just need to know how to make something work better.
4k on a GeForce 2070 RTX Super. I would be surprised to see this tech demo run any faster.
Please tell me, what games with 2024 and 2025 requirements are you running at a stable 30 fps in 4k and with this kind of assets and real time lights?
I checked it out with a 4080S and a 7600X at 1440p, beautiful at 95-125fps with a few hiccups. 3, maybe 4 hiccups that were jarring but over all awesome!
Hey, just tested it. Wanted let you know that it is a really good demo for Godot, one of the best I've seen. I also have a fairly low-end PC (Intel UHD 630 Graphics) and yet I'm able to get pretty decent performance. Around 12-15 FPS on max settings and 30-40 FPS on low settings and 0.5 resolution scale.
Happy to say that Godot is a decent option for budget gamers like me. I wonder what the performance would be like with GI turned off and with resolution scaling via window scale. Regardless, it seems to perform SO MUCH better than Godot 4.0, so this is quite exciting!
I do want to report that the 'back' button on the settings and credits screens seem to disappear when the resolution scale is set to 1280x720. Just wanted to let you know.
Would love to see how this looks and performs in Godot 4.4 since that's right around the corner. Will you be updating the project to 4.4?
Really beautiful, very glad to know that Godot can make this possible.
I experienced some motion sickness moving through the world but only with the mouse movement, not keyboard movement, which does not usually happen to me in 3d movement games. It might just be me (having a weird day neurologically) but I wanted to let you know about it in case others experience it and you have the ability to tweak the movement speeds.
I was very interested in exploring the environment and I accidentally fell through the world trying to move on the back of the house in the small fenced area near the water close to the back gate. I figured I would let you know about it.
Sorry most of the words are about negative things. The demo really is a beautify and I would like to have seen more, it was very engaging visually and conceptually. I hope this is just the start of something even bigger for you and if so I look forward to seeing what it is.
Really nice looking demo! Any chance for better performance?Is it optimized or it's really at its limit of the engine? I can achieve 60+ fps on my PC but with small compromises. What GI solution does it use and is it planned to make it open source in the future? Really good to see Godot games can look great!
Any chance of open source? I’d love to add some more things on top of this and release mine as open source to demo things like character controllers, UIs, a main menu, a save system, etc
Indeed - looks good... but what else? Basic player controller, no HUD, no equipment, no inventory, no story at all... no optimization... only big, fat textures :P nothing more.... at the moment, I hope so ;-) so keep working, will see how you progress. Best!
Very nice showcase Jan! For more immersion snow displacement (leaving footsteps ion the snow) would be really nice and actually quite easy to implement in Godot. Heres a good tutorial video where a separate texture keeps track of snowy vs non snowy pixels + a decent shader for a gradation.
edit: Also happy to make a mac m1 build if that's helpful in any way. Really appreciate you taking the time to make a really good looking Godot 3D show case!!
It is quite simple - terrain is 3D mesh made in blender, material uses vertex blend and paralax.
Materials in most of the scene actually uses vertex blend, only couple of props have unique textures. For lighting there are couple of spot lights instead of one sun light.
Fog is combination of distance fog and planes with fog material that uses mask and tiling noise to add movement - volumetric fog was too costly :)
how could I forget about good ol' vertex blending! Very nice. I'm afraid your explanation still only makes me wanna know more details. If you post a kind of making of video to your yt channel I will hopefully get my curiosity satisfied. Either way great work!
Hi, great work! After seeing it, I'm more interested in Godot. I do have a question though. What is vertex blend? Is it a function of blender specifically or a general 3D modelling term?
Each vertex can be assigned color. You can then use that color information as mask to blend between tiling textures - this is what term vertex color blend stands for :)
Incredible work! Are the main models your own? They're fantastic, and I love how the glimmer of warmth from the sunset acts as a focal point and makes the town feel even colder. Nailed the snow particles as well. And the lighting. Everything, really.
I don't think Godot is quite there yet for this sort of thing though, running on my 3080ti at a target of 2K, I'm getting around 60fps with 100% utilization. What did you see was taking the most render time? I know the Godot team has plans to start focusing more on high fidelity stuff, and I really hope they do as demos like this show that there's a demand (and that the bones of the engine can absolutely match the big players when used by someone who is really good at what they do - like you).
thank you for those kind words, I am glad you like it! One of the biggest bottlenecks is currently voxel GI(GI generaly) and post process effects (SSSIL and SSAO similar performance wise in my case, so I chose SSIL for bigger visual impact). I also was not able to bake the lighting - i think my old GPU simply run out of memory during process..
looks great. one suggestion would be to add some kind of smoothing on the mouse look to get those sweet cinematic shots. for me it jitters about quite a bit due to sensitivity
Stunning. Really immersive environment, I wanted to spend more time there. Very beautifully created. I'm so glad to see this as a demonstration of Godot's capabilities, this is the most beautiful 3D Environment I've seen in the engine so far and it's very exciting.
Your project is wonderful. I would however rethink the stepping sound as it is quite loud and annoying and very distracting as it shifts ear with each step.
It's a pain in the ass and you'd need to pay $100 for an Apple developer account in order to sign the build (unless you have an account already). I've tried publishing a DMG without notarization/signing but upon download it can't even be opened
But I may be wrong here, I'm new to Mac application builds
Looks beautiful! Not only is it an important display of Godot's technical capabilities, but the art direction is very cohesive and pleasing as well. Looking forward to seeing what else you can do with Godot!
← Return to environment demo
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I never knew Godot games could look so good!
Beauty is in the eye of the beholder
Strangely enough this runs poorly in fullscreen, but it's perfectly fine in windowed mode, even at max settings.
Perhaps it's a bug worth signaling to the Godot devs.
It looks really nice. But the performance is bad (I blame Godot, not the creator).
GeForce 2070 RTX Super in 4k gives me ~ 24 fps. Maxing out settings ~3fps.
Godot has excellent performance ... the project is probably not optimized well
Are you sure? I tried some things and also some 3d demos of Godot projects and they all ran pretty bad. I tested some tiny projects in Godot and Unity (same models and gameplay) and in Unity it looked better and the performance was at least 2-3x better.
Hi
Just passing by...
I'm using a macbook pro 16 with m1 max.
It actually runs pretty good with everything I made and others made with Godot. ( and some passed via Wine )
Remember that even Unity has its limits.. we just need to know how to make something work better.
4k on a GeForce 2070 RTX Super. I would be surprised to see this tech demo run any faster. Please tell me, what games with 2024 and 2025 requirements are you running at a stable 30 fps in 4k and with this kind of assets and real time lights?
I checked it out with a 4080S and a 7600X at 1440p, beautiful at 95-125fps with a few hiccups. 3, maybe 4 hiccups that were jarring but over all awesome!
Hey, just tested it. Wanted let you know that it is a really good demo for Godot, one of the best I've seen. I also have a fairly low-end PC (Intel UHD 630 Graphics) and yet I'm able to get pretty decent performance. Around 12-15 FPS on max settings and 30-40 FPS on low settings and 0.5 resolution scale.
Happy to say that Godot is a decent option for budget gamers like me. I wonder what the performance would be like with GI turned off and with resolution scaling via window scale. Regardless, it seems to perform SO MUCH better than Godot 4.0, so this is quite exciting!
I do want to report that the 'back' button on the settings and credits screens seem to disappear when the resolution scale is set to 1280x720. Just wanted to let you know.
Would love to see how this looks and performs in Godot 4.4 since that's right around the corner. Will you be updating the project to 4.4?
Really beautiful, very glad to know that Godot can make this possible.
I experienced some motion sickness moving through the world but only with the mouse movement, not keyboard movement, which does not usually happen to me in 3d movement games. It might just be me (having a weird day neurologically) but I wanted to let you know about it in case others experience it and you have the ability to tweak the movement speeds.
I was very interested in exploring the environment and I accidentally fell through the world trying to move on the back of the house in the small fenced area near the water close to the back gate. I figured I would let you know about it.
Sorry most of the words are about negative things. The demo really is a beautify and I would like to have seen more, it was very engaging visually and conceptually. I hope this is just the start of something even bigger for you and if so I look forward to seeing what it is.
Thank you.
Fantastic place ! Bravo ! Could it be Mac compatible ?
Yes! I've been searching a comment like this!
I have a mac too and I'm super curious to test it
Great, It would be better if we can go into one of the houses.
Really nice looking demo! Any chance for better performance?Is it optimized or it's really at its limit of the engine? I can achieve 60+ fps on my PC but with small compromises.
What GI solution does it use and is it planned to make it open source in the future?
Really good to see Godot games can look great!
Nice 😺
Beautiful!
Crashed at i5-2400, 24GB, GTX 950
What are the requirements for this demo game?
u need atleast RTX 1060 i think
It took me 5GB of VRAM, there is noway GTX950 can have that much.
wow well done! really pushing godot, visually at least!
Any chance of open source? I’d love to add some more things on top of this and release mine as open source to demo things like character controllers, UIs, a main menu, a save system, etc
This very cool though! It looks incredible
Superb. Did you make whole enviroment from skratch? How long did it take you?
Indeed - looks good... but what else? Basic player controller, no HUD, no equipment, no inventory, no story at all... no optimization... only big, fat textures :P nothing more.... at the moment, I hope so ;-) so keep working, will see how you progress. Best!
This project was done to explore and showcase 3D game capabilities of Godot Engine.
Because its not a game with gameplay. Its just to explore the scenary.
Insane 👏👏👏
Very nice showcase Jan! For more immersion snow displacement (leaving footsteps ion the snow) would be really nice and actually quite easy to implement in Godot. Heres a good tutorial video where a separate texture keeps track of snowy vs non snowy pixels + a decent shader for a gradation.
edit: Also happy to make a mac m1 build if that's helpful in any way. Really appreciate you taking the time to make a really good looking Godot 3D show case!!
really nice piece, Jan. Now I would love to know more about your art pipeline. :-)
It is quite simple - terrain is 3D mesh made in blender, material uses vertex blend and paralax.
Materials in most of the scene actually uses vertex blend, only couple of props have unique textures. For lighting there are couple of spot lights instead of one sun light.
Fog is combination of distance fog and planes with fog material that uses mask and tiling noise to add movement - volumetric fog was too costly :)
how could I forget about good ol' vertex blending! Very nice. I'm afraid your explanation still only makes me wanna know more details. If you post a kind of making of video to your yt channel I will hopefully get my curiosity satisfied. Either way great work!
Hi, great work! After seeing it, I'm more interested in Godot. I do have a question though. What is vertex blend? Is it a function of blender specifically or a general 3D modelling term?
Each vertex can be assigned color. You can then use that color information as mask to blend between tiling textures - this is what term vertex color blend stands for :)
Incredible work! Are the main models your own? They're fantastic, and I love how the glimmer of warmth from the sunset acts as a focal point and makes the town feel even colder. Nailed the snow particles as well. And the lighting. Everything, really.
I don't think Godot is quite there yet for this sort of thing though, running on my 3080ti at a target of 2K, I'm getting around 60fps with 100% utilization. What did you see was taking the most render time? I know the Godot team has plans to start focusing more on high fidelity stuff, and I really hope they do as demos like this show that there's a demand (and that the bones of the engine can absolutely match the big players when used by someone who is really good at what they do - like you).
thank you for those kind words, I am glad you like it! One of the biggest bottlenecks is currently voxel GI(GI generaly) and post process effects (SSSIL and SSAO similar performance wise in my case, so I chose SSIL for bigger visual impact). I also was not able to bake the lighting - i think my old GPU simply run out of memory during process..
Can you please give some details about GI issues?
Im wondering is it performace or visual
looks great. one suggestion would be to add some kind of smoothing on the mouse look to get those sweet cinematic shots. for me it jitters about quite a bit due to sensitivity
I was thinking about adding controller support actually :)
While playing I forgot that it's a game and I fell off my chair. Amazing! Keep up with your work. I can't wait to see your future projects!
Btw are you from Poland? cuz your nick has 'jedna' in it.
Glad to hear it! I am from Czech Republic but you were close :)
Yeah. Literally neighbouring country. Knedliki is the best food in ur country.
Really cool stuff.
Wow, what an amazing demonstration of what can be done with Godot!
amazing!
just watched the video - i have to try it on my pc!
Stunning. Really immersive environment, I wanted to spend more time there. Very beautifully created. I'm so glad to see this as a demonstration of Godot's capabilities, this is the most beautiful 3D Environment I've seen in the engine so far and it's very exciting.
Thank you for recording your walkthrough. It was fascinaning to watch :)
Your project is wonderful. I would however rethink the stepping sound as it is quite loud and annoying and very distracting as it shifts ear with each step.
I will! I already got good suggeestions on reddit. I will implement them after holidays ;)
Keep up the exceptional work.
Awesome job !!
There's a real artistic vision who splashes the eye, and a wonderful sense of details. Really immersive. Gorgeous
I am blushing! Thank you for such kind words :)
Gorgeous.
saw the video and thought i need to see this in-game
woah~
beautiful, looks epic
nice 😀
would love a Mac build too if possible
same!
+1
Yes please!
+1 yes, please!
i don’t know how to do it yet. But seeing that couple of people want same, I will try :). It will have to wait after holidays though.
It's a pain in the ass and you'd need to pay $100 for an Apple developer account in order to sign the build (unless you have an account already). I've tried publishing a DMG without notarization/signing but upon download it can't even be opened
But I may be wrong here, I'm new to Mac application builds
Yes, for Apple Silicon please!
Looks amazing!
upd. Lunched at MBP M3 Max through Whiskey, at max settings run almost perfectly smooth
This looks awesome! Id love to work in unison if you ever need voices for your project!
thank you!
Looks beautiful! Not only is it an important display of Godot's technical capabilities, but the art direction is very cohesive and pleasing as well. Looking forward to seeing what else you can do with Godot!
thank You for those kind words :)
Thank you for the linux build.
Amazing job!
Very nice!